Adaptive Non Playable Character in RPG Game Using Logarithmic Learning For Generalized Classifier Neural Network (L-GCNN)
Corresponding Author(s) : Izza Mabruroh
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control,
Vol 4, No 2, May 2019
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- R. E. Leigh, T. Morelli, S. J. Louis, M. Nicolescu, and C. Miles, “Finding Attack Strategies for Predator Swarms Using Genetic Algorithms,” 2005 IEEE Congr. Evol. Comput., vol. 3, pp. 2422–2428, 2005.
- F. Nugroho, S. Mardi, and M. Hariadi, “Simulasi Permasalahan Multiobyektif Berbasis Agen Pada Kasus Economic dan Emission Dispatch ( EED ) Dengan Metode Neuro Fuzzy System di Power Plant,” pp. 1–8, 2011.
- A. Nareyek, “Intelligent Agents for Computer Games,” Comput. Games Second Int. Conf. CG 2000, 2002.
- W. Jatiningsih, E. Yuniarno, and M. Hariadi, “Autonomous Agent Based NPC Swarm Attack Behaviour Using Bee Colony Algorithm,” no. ii, pp. 1–5, 2014.
- S. Asmiatun, L. Hermawan, and T. Daryatni, “Strategi Menyerang Jarak Dekat Menggunakan Klasifikasi Bayesian Pada NPC ( Non Player Character ),” vol. 2013, no. November, pp. 351–357, 2013.
- S. Mardi, S. Nugroho, Y. M. Arif, M. Hariadi, and M. H. Purnomo, “PERILAKU TAKTIS UNTUK NON - PLAYER CHARACTERS DI GAME PEPERANGAN MENIRU STRATEGI MANUSIA MENGGUNAKAN FUZZY,” vol. 6, no. 1, pp. 55–64.
- P. N. Jember, “FUZZY COORDINATOR BASED INTELLIGENT AGENTS FOR TEAM COORDINATION BEHAVIOR IN CLOSE,” vol. 51, no. 2, pp. 317–323, 2013.
- “Creating Adaptive Game AI in a Real Time Continuous Environment using Neural Networks,” no. March, 2009.
- B. Melis and M. Avci, “Generalized classifier neural network,” Neural Networks, vol. 39, pp. 18–26, 2013.
- B. Melis and M. Avci, “Logarithmic learning for generalized classifier neural network,” Neural Networks, vol. 60, pp. 133–140, 2014.
References
R. E. Leigh, T. Morelli, S. J. Louis, M. Nicolescu, and C. Miles, “Finding Attack Strategies for Predator Swarms Using Genetic Algorithms,” 2005 IEEE Congr. Evol. Comput., vol. 3, pp. 2422–2428, 2005.
F. Nugroho, S. Mardi, and M. Hariadi, “Simulasi Permasalahan Multiobyektif Berbasis Agen Pada Kasus Economic dan Emission Dispatch ( EED ) Dengan Metode Neuro Fuzzy System di Power Plant,” pp. 1–8, 2011.
A. Nareyek, “Intelligent Agents for Computer Games,” Comput. Games Second Int. Conf. CG 2000, 2002.
W. Jatiningsih, E. Yuniarno, and M. Hariadi, “Autonomous Agent Based NPC Swarm Attack Behaviour Using Bee Colony Algorithm,” no. ii, pp. 1–5, 2014.
S. Asmiatun, L. Hermawan, and T. Daryatni, “Strategi Menyerang Jarak Dekat Menggunakan Klasifikasi Bayesian Pada NPC ( Non Player Character ),” vol. 2013, no. November, pp. 351–357, 2013.
S. Mardi, S. Nugroho, Y. M. Arif, M. Hariadi, and M. H. Purnomo, “PERILAKU TAKTIS UNTUK NON - PLAYER CHARACTERS DI GAME PEPERANGAN MENIRU STRATEGI MANUSIA MENGGUNAKAN FUZZY,” vol. 6, no. 1, pp. 55–64.
P. N. Jember, “FUZZY COORDINATOR BASED INTELLIGENT AGENTS FOR TEAM COORDINATION BEHAVIOR IN CLOSE,” vol. 51, no. 2, pp. 317–323, 2013.
“Creating Adaptive Game AI in a Real Time Continuous Environment using Neural Networks,” no. March, 2009.
B. Melis and M. Avci, “Generalized classifier neural network,” Neural Networks, vol. 39, pp. 18–26, 2013.
B. Melis and M. Avci, “Logarithmic learning for generalized classifier neural network,” Neural Networks, vol. 60, pp. 133–140, 2014.