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Bibliometrics Analysis and Research Profiling to Solve User Experience Overload Information
Corresponding Author(s) : Wahyu Andhyka Kusuma
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control,
Vol. 7, No. 4, November 2022
Abstract
Today's technology is not just a tool to help humans perform complex tasks but has an impact on the revolutionary changes in human thought and behavior as well as culture and societal civilization that we need to know and follow, such as the current development of UX design, UX is a type of work-related to how to increase the satisfaction of application users and site visitors seen from the value for benefits, also the pleasure that the user gets from an application or site. UX is also a pattern that requires the industry and researchers to think that the human factor is more than just maintaining the user's functional needs, moreover, UX brings the concept that the user is a user. UX research is needed on the relationship between systems and interactive experiences learning about cross-disciplinary research experiences using large-scale research profiling studies and bibliometric analysis. People who use systems experiences are becoming more and more important, and because of this, interactive technologies are becoming more and more important in these experiences. Research studies show that the number of publications is growing rapidly indicating a growing scientific interest in experiential research.
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- R. Fierley and S. Engl, “User experience methods and games: Lessons learned,” Proc. 2010 Br. Comput. Soc. Conf. Hum.-Comput. Interact. BCS-HCI 2010, pp. 204–210, 2010. https://doi.org/10.14236/ewic/hci2010.26
- S. Pasupa and N. Cheramakara, “Airline E-commerce user experience experiment: An investigation of Thai LCCs passengers’ purchasing behaviour among different online platforms,” J. Airl. Airpt. Manag., vol. 9, no. 2, p. 46, 2019. http://dx.doi.org/10.3926/jairm.124
- S. E. Chung and H. Y. Ryoo, “Study on the Level Value Standard of the Robot Appearance Interface Factor for User Experience Design,” Int. J. Adv. Sci. Technol., vol. 113, pp. 153–164, 2018. https://doi.org/10.14257/ijast.2018.113.16
- C.-W. Lee, G.-L. Chen, and Y.-K. Lee, “User Experience Evaluation of the EPAs-Based e-Portfolio System and an Analysis of Its Impact.,” J. Acute Med., vol. 10, no. 3, pp. 115–125, 2020. https://doi.org/10.6705/j.jacme.202009_10(3).0003
- C. S. Frederico, A. L. S. Pereira, C. L. Marte, and L. R. Yoshioka, “Mobile application for bus operations controlled by passengers: A user experience design project (UX),” Case Stud. Transp. Policy, vol. 9, no. 1, pp. 172–180, 2021. https://doi.org/10.1016/j.cstp.2020.11.014
- K. C. Brata and D. Liang, “Comparative study of user experience on mobile pedestrian navigation between digital map interface and location-based augmented reality,” Int. J. Electr. Comput. Eng., vol. 10, no. 2, pp. 2037–2044, 2020. http://doi.org/10.11591/ijece.v10i2.pp2037-2044
- I. Garcia-Magarino, F. Gonzalez-Landero, R. Amariglio, and J. Lloret, “Collaboration of smart IoT devices exemplified with smart cupboards,” IEEE Access, vol. 7, pp. 9881–9892, 2019. https://doi.org/10.1109/ACCESS.2018.2890393
- D. Duijst, “Can we Improve the User Experience of Chatbots with Personalisation ? Can we Improve the User Experience of Chatbots with Personalisation ? University of Amsterdam Master of Science,” Univ. Amst., no. July, 2017. https://doi.org/10.13140/RG.2.2.36112.92165
- J. Wilkinson and K. Breneman, “Bridging the Digital and the Physical User Experience: Analysis of Academic Library Floor Plans,” J. Web Librariansh., vol. 0, no. 0, pp. 28–51, 2020. https://doi.org/10.1080/19322909.2020.1788497
- Y. Shin, C. Im, H. Oh, and J. Kim, “Design for experience innovation: understanding user experience in new product development,” Behav. Inf. Technol., vol. 36, no. 12, pp. 1218–1234, 2017. https://doi.org/10.1080/0144929X.2017.1368709
- S. Filippi and B. Motyl, “Define and exploit guidelines for interactive redesign of products’ User eXperience,” Int. J. Interact. Des. Manuf., vol. 15, no. 1, pp. 51–54, 2021. https://doi.org/10.1007/s12008-020-00718-0
- G. Verhulsdonck and N. Shalamova, “Creating Content That Influences People: Considering User Experience and Behavioral Design in Technical Communication,” J. Tech. Writ. Commun., vol. 50, no. 4, pp. 376–400, 2020. https://doi.org/10.1177/0047281619880286
- P. Kiefer, I. Giannopoulos, V. Athanasios Anagnostopoulos, J. Schöning, and M. Raubal, “Controllability matters: The user experience of adaptive maps,” GeoInformatica, vol. 21, no. 3, pp. 619–641, 2017. https://doi.org/10.1007/s10707-016-0282-x
- M. Schrepp, A. Hinderks, and J. Thomaschewski, “Construction of a Benchmark for the User Experience Questionnaire (UEQ),” Int. J. Interact. Multimed. Artif. Intell., vol. 4, no. 4, p. 40, 2017. https://doi.org/10.9781/ijimai.2017.445
- L. Trautmann, A. Piros, and J. Botzheim, “Application of the fuzzy system for an emotional pattern generator,” Appl. Sci. Switz., vol. 10, no. 19, pp. 1–18, 2020. https://doi.org/10.3390/app10196930
- L. C. A. Gutierrez, J. M. Gutierrez, and M. S. Del-Rio-Guerra, “Having a smarter city through digital urban interfaces: An evaluation method,” Appl. Sci. Switz., vol. 9, no. 17, 2019. https://doi.org/10.3390/app9173498
- R. D. Munthe, K. C. Brata, and L. Fanani, “Analisis User Experience Aplikasi Mobile Facebook (Studi Kasus pada Mahasiswa Universitas Brawijaya),” J. Pengemb. Teknol. Inf. Dan Ilmu Komput., vol. 2, no. 7, pp. 2679–2688, 2018.
- H. W. Alomari, V. Ramasamy, J. D. Kiper, and G. Potvin, “A User Interface (UI) and User eXperience (UX) evaluation framework for cyberlearning environments in computer science and software engineering education,” Heliyon, vol. 6, no. 5, p. e03917, 2020. https://doi.org/10.1016/j.heliyon.2020.e03917
- E. Cross and S. Gullikson, “Notes on operations making a case for user experience research to drive technical services priorities,” Libr. Resources Tech. Serv., vol. 64, no. 2, pp. 89–98, 2020. https://doi.org/10.5860/lrts.64n2.89
- C. Gómez-Corona and D. Valentin, “An experiential culture: A review on user, product, drinking and eating experiences in consumer research,” Food Res. Int., vol. 115, no. August 2018, pp. 328–337, 2019. https://doi.org/10.1016/j.foodres.2018.11.035
- V. Roto, J. Bragge, Y. Lu, and D. Pacauskas, “Mapping experience research across disciplines: who, where, when,” Qual. User Exp., vol. 6, no. 1, pp. 1–26, 2021. https://doi.org/10.1007/s41233-021-00047-4
- I. Hussein, A. Hussain, E. O. C. Mkpojiogu, C. K. Lim, and K. L. Tan, “A current state performance framework for the evaluation of user experience design (UXD) practice in industry,” Int. J. Recent Technol. Eng., vol. 8, no. 2 Special Issue 2, pp. 206–214, 2019. https://doi.org/10.35940/ijrte.B1038.0782S219
- C. D. Ives et al., “Human–nature connection: a multidisciplinary review,” Curr. Opin. Environ. Sustain., vol. 26–27, no. November 2016, pp. 106–113, 2017. https://doi.org/10.1016/j.cosust.2017.05.005
- F. R. Isadora, B. T. Hanggara, and Y. T. Mursityo, “Perancangan User Experience Pada Aplikasi Mobile HomeCare Rumah Sakit Semen Gresik Menggunakan Metode Design Thinking,” J. Teknol. Inf. Dan Ilmu Komput., vol. 8, no. 5, p. 1057, 2021. http://dx.doi.org/10.25126/jtiik.2021844550
- A. Apraiz Iriarte, G. Lasa Erle, and M. Mazmela Etxabe, “Evaluating User Experience With Physiological Monitoring: a Systematic Literature Review,” Dyna New Technol., vol. 8, no. 1, p. [20 p.]-[20 p.], 2021. https://doi.org/10.6036/NT10072
- .[26] M. Rafat Odeh, B. Sartawi, and J. Najjar, “User Experience and Digitally Transformed/Converted Emotions,” Int. J. Manag. Inf. Technol., vol. 10, no. 2, pp. 01–19, 2018. https://doi.org/10.5121/ijmit.2018.10201
- J. Bar-Ilan, “Informetrics at the beginning of the 21st century-A review,” J. Informetr., vol. 2, no. 1, pp. 1–52, 2008. https://doi.org/10.1016/j.joi.2007.11.001
- A. Perianes-Rodriguez, L. Waltman, and N. J. van Eck, “Constructing bibliometric networks: A comparison between full and fractional counting,” J. Informetr., vol. 10, no. 4, pp. 1178–1195, 2016. https://doi.org/10.1016/j.joi.2016.10.006
- J. G. Andrews et al., “What will 5G be?,” IEEE J. Sel. Areas Commun., vol. 32, no. 6, pp. 1065–1082, 2014. https://doi.org/10.1109/JSAC.2014.2328098
- L. Luther, V. Tiberius, and A. Brem, “User experience (UX) in business, management, and psychology: A bibliometric mapping of the current state of research,” Multimodal Technol. Interact., vol. 4, no. 2, 2020. https://doi.org/10.3390/mti4020018
- W. Li, O. Osibogun, T. Li, M. T. Sutherland, and W. Maziak, “Changes in harm perception of ENDS and their predictors among US adolescents: findings from the population assessment of tobacco and health (PATH) study, 2013–2018,” Prev. Med., vol. 155, no. January, p. 106957, 2022. https://doi.org/10.1016/j.ypmed.2022.106957
- H. Thorvaldsdóttir, J. T. Robinson, and J. P. Mesirov, “Integrative Genomics Viewer (IGV): High-performance genomics data visualization and exploration,” Brief. Bioinform., vol. 14, no. 2, pp. 178–192, 2013. https://doi.org/10.1093/bib/bbs017
- H. Brendan McMahan, E. Moore, D. Ramage, S. Hampson, and B. Agüera y Arcas, “Communication-efficient learning of deep networks from decentralized data,” in Proc. Int. Conf. Artif. Intell. Stat., AISTATS, 2017.
- M. Hassenzahl and N. Tractinsky, “User experience - A research agenda,” Behav. Inf. Technol., vol. 25, no. 2, pp. 91–97, 2006. https://doi.org/10.1080/01449290500330331
- J. Lin, W. Yu, N. Zhang, X. Yang, H. Zhang, and W. Zhao, “A Survey on Internet of Things: Architecture, Enabling Technologies, Security and Privacy, and Applications,” IEEE Internet Things J., vol. 4, no. 5, pp. 1125–1142, 2017. https://doi.org/10.1109/JIOT.2017.2683200
- K. Seaborn and D. I. Fels, “Gamification in theory and action: A survey,” Int. J. Hum. Comput. Stud., vol. 74, pp. 14–31, 2015. https://doi.org/10.1016/j.ijhcs.2014.09.006
- S. Deterding, K. O’Hara, M. Sicart, D. Dixon, and L. Nacke, “Gamification: Using game design elements in non-gaming contexts,” in Conf Hum Fact Comput Syst Proc, 2011, pp. 2425–2428. https://doi.org/10.1145/1979742.1979575
- K. Kiili, “Digital game-based learning: Towards an experiential gaming model,” Internet High. Educ., vol. 8, no. 1, pp. 13–24, 2005. https://doi.org/10.1016/j.iheduc.2004.12.001
- H. L. O’Brien and E. G. Toms, “What is user engagement? A conceptual framework for defining user engagement with technology,” J. Am. Soc. Inf. Sci. Technol., vol. 59, no. 6, pp. 938–955, 2008. https://doi.org/10.1002/asi.20801
- B. Laugwitz, T. Held, and M. Schrepp, Construction and evaluation of a user experience questionnaire, vol. 5298 LNCS. Springer Verlag, 2008, p. 76. https://doi.org/10.1007/978-3-540-89350-9_6
- D. Shin, “Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?,” Comput. Hum. Behav., vol. 78, pp. 64–73, 2018. https://doi.org/10.1016/j.chb.2017.09.012
- E. Li, L. Zeng, Z. Zhou, and X. Chen, “Edge AI: On-Demand Accelerating Deep Neural Network Inference via Edge Computing,” IEEE Trans. Wirel. Commun., vol. 19, no. 1, pp. 447–457, 2020. https://doi.org/10.1109/TWC.2019.2946140
- Z. Xu et al., “Large-scale order dispatch in on-demand ride-hailing platforms: A learning and planning approach,” in Proc. ACM SIGKDD Int. Conf. Knowl. Discov. Data Min., 2018, pp. 905–913. https://doi.org/10.1145/3219819.3219824
- C.-J. Wu et al., “Machine learning at facebook: Understanding inference at the edge,” in Proc. - IEEE Int. Symp. High Perform. Comput. Archit., HPCA, 2019, pp. 331–344. https://doi.org/10.1109/HPCA.2019.00048
References
R. Fierley and S. Engl, “User experience methods and games: Lessons learned,” Proc. 2010 Br. Comput. Soc. Conf. Hum.-Comput. Interact. BCS-HCI 2010, pp. 204–210, 2010. https://doi.org/10.14236/ewic/hci2010.26
S. Pasupa and N. Cheramakara, “Airline E-commerce user experience experiment: An investigation of Thai LCCs passengers’ purchasing behaviour among different online platforms,” J. Airl. Airpt. Manag., vol. 9, no. 2, p. 46, 2019. http://dx.doi.org/10.3926/jairm.124
S. E. Chung and H. Y. Ryoo, “Study on the Level Value Standard of the Robot Appearance Interface Factor for User Experience Design,” Int. J. Adv. Sci. Technol., vol. 113, pp. 153–164, 2018. https://doi.org/10.14257/ijast.2018.113.16
C.-W. Lee, G.-L. Chen, and Y.-K. Lee, “User Experience Evaluation of the EPAs-Based e-Portfolio System and an Analysis of Its Impact.,” J. Acute Med., vol. 10, no. 3, pp. 115–125, 2020. https://doi.org/10.6705/j.jacme.202009_10(3).0003
C. S. Frederico, A. L. S. Pereira, C. L. Marte, and L. R. Yoshioka, “Mobile application for bus operations controlled by passengers: A user experience design project (UX),” Case Stud. Transp. Policy, vol. 9, no. 1, pp. 172–180, 2021. https://doi.org/10.1016/j.cstp.2020.11.014
K. C. Brata and D. Liang, “Comparative study of user experience on mobile pedestrian navigation between digital map interface and location-based augmented reality,” Int. J. Electr. Comput. Eng., vol. 10, no. 2, pp. 2037–2044, 2020. http://doi.org/10.11591/ijece.v10i2.pp2037-2044
I. Garcia-Magarino, F. Gonzalez-Landero, R. Amariglio, and J. Lloret, “Collaboration of smart IoT devices exemplified with smart cupboards,” IEEE Access, vol. 7, pp. 9881–9892, 2019. https://doi.org/10.1109/ACCESS.2018.2890393
D. Duijst, “Can we Improve the User Experience of Chatbots with Personalisation ? Can we Improve the User Experience of Chatbots with Personalisation ? University of Amsterdam Master of Science,” Univ. Amst., no. July, 2017. https://doi.org/10.13140/RG.2.2.36112.92165
J. Wilkinson and K. Breneman, “Bridging the Digital and the Physical User Experience: Analysis of Academic Library Floor Plans,” J. Web Librariansh., vol. 0, no. 0, pp. 28–51, 2020. https://doi.org/10.1080/19322909.2020.1788497
Y. Shin, C. Im, H. Oh, and J. Kim, “Design for experience innovation: understanding user experience in new product development,” Behav. Inf. Technol., vol. 36, no. 12, pp. 1218–1234, 2017. https://doi.org/10.1080/0144929X.2017.1368709
S. Filippi and B. Motyl, “Define and exploit guidelines for interactive redesign of products’ User eXperience,” Int. J. Interact. Des. Manuf., vol. 15, no. 1, pp. 51–54, 2021. https://doi.org/10.1007/s12008-020-00718-0
G. Verhulsdonck and N. Shalamova, “Creating Content That Influences People: Considering User Experience and Behavioral Design in Technical Communication,” J. Tech. Writ. Commun., vol. 50, no. 4, pp. 376–400, 2020. https://doi.org/10.1177/0047281619880286
P. Kiefer, I. Giannopoulos, V. Athanasios Anagnostopoulos, J. Schöning, and M. Raubal, “Controllability matters: The user experience of adaptive maps,” GeoInformatica, vol. 21, no. 3, pp. 619–641, 2017. https://doi.org/10.1007/s10707-016-0282-x
M. Schrepp, A. Hinderks, and J. Thomaschewski, “Construction of a Benchmark for the User Experience Questionnaire (UEQ),” Int. J. Interact. Multimed. Artif. Intell., vol. 4, no. 4, p. 40, 2017. https://doi.org/10.9781/ijimai.2017.445
L. Trautmann, A. Piros, and J. Botzheim, “Application of the fuzzy system for an emotional pattern generator,” Appl. Sci. Switz., vol. 10, no. 19, pp. 1–18, 2020. https://doi.org/10.3390/app10196930
L. C. A. Gutierrez, J. M. Gutierrez, and M. S. Del-Rio-Guerra, “Having a smarter city through digital urban interfaces: An evaluation method,” Appl. Sci. Switz., vol. 9, no. 17, 2019. https://doi.org/10.3390/app9173498
R. D. Munthe, K. C. Brata, and L. Fanani, “Analisis User Experience Aplikasi Mobile Facebook (Studi Kasus pada Mahasiswa Universitas Brawijaya),” J. Pengemb. Teknol. Inf. Dan Ilmu Komput., vol. 2, no. 7, pp. 2679–2688, 2018.
H. W. Alomari, V. Ramasamy, J. D. Kiper, and G. Potvin, “A User Interface (UI) and User eXperience (UX) evaluation framework for cyberlearning environments in computer science and software engineering education,” Heliyon, vol. 6, no. 5, p. e03917, 2020. https://doi.org/10.1016/j.heliyon.2020.e03917
E. Cross and S. Gullikson, “Notes on operations making a case for user experience research to drive technical services priorities,” Libr. Resources Tech. Serv., vol. 64, no. 2, pp. 89–98, 2020. https://doi.org/10.5860/lrts.64n2.89
C. Gómez-Corona and D. Valentin, “An experiential culture: A review on user, product, drinking and eating experiences in consumer research,” Food Res. Int., vol. 115, no. August 2018, pp. 328–337, 2019. https://doi.org/10.1016/j.foodres.2018.11.035
V. Roto, J. Bragge, Y. Lu, and D. Pacauskas, “Mapping experience research across disciplines: who, where, when,” Qual. User Exp., vol. 6, no. 1, pp. 1–26, 2021. https://doi.org/10.1007/s41233-021-00047-4
I. Hussein, A. Hussain, E. O. C. Mkpojiogu, C. K. Lim, and K. L. Tan, “A current state performance framework for the evaluation of user experience design (UXD) practice in industry,” Int. J. Recent Technol. Eng., vol. 8, no. 2 Special Issue 2, pp. 206–214, 2019. https://doi.org/10.35940/ijrte.B1038.0782S219
C. D. Ives et al., “Human–nature connection: a multidisciplinary review,” Curr. Opin. Environ. Sustain., vol. 26–27, no. November 2016, pp. 106–113, 2017. https://doi.org/10.1016/j.cosust.2017.05.005
F. R. Isadora, B. T. Hanggara, and Y. T. Mursityo, “Perancangan User Experience Pada Aplikasi Mobile HomeCare Rumah Sakit Semen Gresik Menggunakan Metode Design Thinking,” J. Teknol. Inf. Dan Ilmu Komput., vol. 8, no. 5, p. 1057, 2021. http://dx.doi.org/10.25126/jtiik.2021844550
A. Apraiz Iriarte, G. Lasa Erle, and M. Mazmela Etxabe, “Evaluating User Experience With Physiological Monitoring: a Systematic Literature Review,” Dyna New Technol., vol. 8, no. 1, p. [20 p.]-[20 p.], 2021. https://doi.org/10.6036/NT10072
.[26] M. Rafat Odeh, B. Sartawi, and J. Najjar, “User Experience and Digitally Transformed/Converted Emotions,” Int. J. Manag. Inf. Technol., vol. 10, no. 2, pp. 01–19, 2018. https://doi.org/10.5121/ijmit.2018.10201
J. Bar-Ilan, “Informetrics at the beginning of the 21st century-A review,” J. Informetr., vol. 2, no. 1, pp. 1–52, 2008. https://doi.org/10.1016/j.joi.2007.11.001
A. Perianes-Rodriguez, L. Waltman, and N. J. van Eck, “Constructing bibliometric networks: A comparison between full and fractional counting,” J. Informetr., vol. 10, no. 4, pp. 1178–1195, 2016. https://doi.org/10.1016/j.joi.2016.10.006
J. G. Andrews et al., “What will 5G be?,” IEEE J. Sel. Areas Commun., vol. 32, no. 6, pp. 1065–1082, 2014. https://doi.org/10.1109/JSAC.2014.2328098
L. Luther, V. Tiberius, and A. Brem, “User experience (UX) in business, management, and psychology: A bibliometric mapping of the current state of research,” Multimodal Technol. Interact., vol. 4, no. 2, 2020. https://doi.org/10.3390/mti4020018
W. Li, O. Osibogun, T. Li, M. T. Sutherland, and W. Maziak, “Changes in harm perception of ENDS and their predictors among US adolescents: findings from the population assessment of tobacco and health (PATH) study, 2013–2018,” Prev. Med., vol. 155, no. January, p. 106957, 2022. https://doi.org/10.1016/j.ypmed.2022.106957
H. Thorvaldsdóttir, J. T. Robinson, and J. P. Mesirov, “Integrative Genomics Viewer (IGV): High-performance genomics data visualization and exploration,” Brief. Bioinform., vol. 14, no. 2, pp. 178–192, 2013. https://doi.org/10.1093/bib/bbs017
H. Brendan McMahan, E. Moore, D. Ramage, S. Hampson, and B. Agüera y Arcas, “Communication-efficient learning of deep networks from decentralized data,” in Proc. Int. Conf. Artif. Intell. Stat., AISTATS, 2017.
M. Hassenzahl and N. Tractinsky, “User experience - A research agenda,” Behav. Inf. Technol., vol. 25, no. 2, pp. 91–97, 2006. https://doi.org/10.1080/01449290500330331
J. Lin, W. Yu, N. Zhang, X. Yang, H. Zhang, and W. Zhao, “A Survey on Internet of Things: Architecture, Enabling Technologies, Security and Privacy, and Applications,” IEEE Internet Things J., vol. 4, no. 5, pp. 1125–1142, 2017. https://doi.org/10.1109/JIOT.2017.2683200
K. Seaborn and D. I. Fels, “Gamification in theory and action: A survey,” Int. J. Hum. Comput. Stud., vol. 74, pp. 14–31, 2015. https://doi.org/10.1016/j.ijhcs.2014.09.006
S. Deterding, K. O’Hara, M. Sicart, D. Dixon, and L. Nacke, “Gamification: Using game design elements in non-gaming contexts,” in Conf Hum Fact Comput Syst Proc, 2011, pp. 2425–2428. https://doi.org/10.1145/1979742.1979575
K. Kiili, “Digital game-based learning: Towards an experiential gaming model,” Internet High. Educ., vol. 8, no. 1, pp. 13–24, 2005. https://doi.org/10.1016/j.iheduc.2004.12.001
H. L. O’Brien and E. G. Toms, “What is user engagement? A conceptual framework for defining user engagement with technology,” J. Am. Soc. Inf. Sci. Technol., vol. 59, no. 6, pp. 938–955, 2008. https://doi.org/10.1002/asi.20801
B. Laugwitz, T. Held, and M. Schrepp, Construction and evaluation of a user experience questionnaire, vol. 5298 LNCS. Springer Verlag, 2008, p. 76. https://doi.org/10.1007/978-3-540-89350-9_6
D. Shin, “Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?,” Comput. Hum. Behav., vol. 78, pp. 64–73, 2018. https://doi.org/10.1016/j.chb.2017.09.012
E. Li, L. Zeng, Z. Zhou, and X. Chen, “Edge AI: On-Demand Accelerating Deep Neural Network Inference via Edge Computing,” IEEE Trans. Wirel. Commun., vol. 19, no. 1, pp. 447–457, 2020. https://doi.org/10.1109/TWC.2019.2946140
Z. Xu et al., “Large-scale order dispatch in on-demand ride-hailing platforms: A learning and planning approach,” in Proc. ACM SIGKDD Int. Conf. Knowl. Discov. Data Min., 2018, pp. 905–913. https://doi.org/10.1145/3219819.3219824
C.-J. Wu et al., “Machine learning at facebook: Understanding inference at the edge,” in Proc. - IEEE Int. Symp. High Perform. Comput. Archit., HPCA, 2019, pp. 331–344. https://doi.org/10.1109/HPCA.2019.00048