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Game Development "Kill Corona Virus" for Education About Vaccination Using Finite State Machine and Collision Detection
Corresponding Author(s) : Andi
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control,
Vol. 7, No. 4, November 2022
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- Y. F. Kurniawan, R. G. Isnanda, and A. Asroni, “The Development of 3D Survival Simulation Game for Identifying Safe Food and Water in Borneo Forest,” Emerg. Inf. Sci. Technol., vol. 1, no. 1, pp. 1–7, 2020. https://doi.org/10.18196/eist.111
- G. Tilak and T. M. Vidyapeeth, “A Study of advantages of playing video games for people,” Pramana Res. J., vol. 9, no. 4, pp. 272–278, 2021.
- B. T. Zahed, G. White, and J. Quarles, “Play it safe: An educational cyber safety game for children in elementary school,” 2019 11th Int. Conf. Virtual Worlds Games Serious Appl. VS-Games 2019 - Proc., p. 1DUUMY, 2019. https://doi.org/10.1109/VS-Games.2019.8864594
- Andi, C. Juliandy, Robet, and O. Pribadi, “Securing Medical Records of COVID-19 Patients Using Elliptic Curve Digital Signature Algorithm (ECDSA) in Blockchain,” CommIT J., vol. 16, no. 1, pp. 87–96, 2022. https://doi.org/10.21512/commit.v16i1.7958
- I. P. M. H. Purba, “Implementasi Undang-UndangNomor 6 Tahun 2018 Tentang Kekarantinaan Kesehatan di Jawa Timur Menghadapi Pandemi COVID-19,” J. Chem. Inf. Model., vol. 4, pp. 1–11, 2021. https://doi.org/10.31004/jp.v4i1.1361
- G. Mertens, P. Lodder, T. Smeets, and S. Duijndam, “Fear of COVID-19 predicts vaccination willingness 14 months later,” J. Anxiety Disord., vol. 88, no. November, 2022. https://doi.org/10.1016/j.janxdis.2022.102574
- F. Pan, H. Zhao, S. Nicholas, E. Maitland, R. Liu, and Q. Hou, “Parents’ decisions to vaccinate children against covid-19: A scoping review,” Vaccines, vol. 9, no. 12, 2021. https://doi.org/10.3390/vaccines9121476
- A. Sulistyanto, W. Ode, S. Nurhaliza, S. Salbilah, and F. S. Aurellie, “Fear and Anxiety in Spreading Covid-19 Vaccine Hoaxes as Terror Communication,” Budapest Int. Res. Critics Institute-Journal, vol. 15, no. March, pp. 7077–7091, 2021. https://doi.org/10.33258/birci.v5i1.4436
- M. Shahwan et al., “Prevalence, Knowledge and Potential Determinants of COVID-19 Vaccine Acceptability Among University Students in the United Arab Emirates: Findings and Implications,” J. Multidiscip. Healthc., vol. 15, no. January, pp. 81–92, 2022. https://doi.org/10.2147/JMDH.S341700
- Z. Y. Liu, Z. A. Shaikh, and F. Gazizova, “Using the concept of game-based learning in education,” Int. J. Emerg. Technol. Learn., vol. 15, no. 14, pp. 53–64, 2020. https://doi.org/10.3991/ijet.v15i14.14675
- E. W. Arif Nurdiyanto, “Penerapan Metode Collision Detection Pada Game Aksara Jawa.” pp. 978–979, 2018.
- D. S. Hormansyah, A. R. T. H. Ririd, and D. T. Pribadi, “Implementasi Fsm (Finite State Machine) Pada Game Perjuangan Pangeran Diponegoro,” J. Inform. Polinema, vol. 4, no. 4, p. 290, 2018. https://doi.org/10.33795/jip.v4i4.222
- T. Windi Kusuma Astuti and D. A. Dermawan, “Rancang Bangun Game Arcade Covid War Berbasis Android Menggunakan Construct-2,” J. Informatics Comput. Sci., vol. 2, no. 03, pp. 152–158, 2021. https://doi.org/10.26740/jinacs.v2n03.p152-158
- M. F. Rahadian, A. Suyatno, and S. Maharani, “Penerapan Metode Finite State Machine Pada Game ‘The Relationship,’” Inform. Mulawarman J. Ilm. Ilmu Komput., vol. 11, no. 1, p. 14, 2016. http://dx.doi.org/10.30872/jim.v11i1.198
- D. Jagdale, “Finite State Machine in Game Development,” Int. J. Adv. Res. Sci. Commun. Technol., no. October, pp. 384–390, 2021. http://dx.doi.org/10.48175/IJARSCT-2062
- L. H. Fasha, F. Fauziah, and M. Gufroni, “Implementasi Algoritma Collision Detection pada Game Simulator Driving Car,” STRING (Satuan Tulisan Ris. dan Inov. Teknol., vol. 3, no. 1, p. 58, 2018. http://dx.doi.org/10.30998/string.v3i1.2586
- H. M. Chandler, Game Production Handbook. Sudbury: Jones and Bartletts Publishers, 2010.
- R. Roedavan, B. Pudjoatmodjo, Y. Siradj, S. Salam, and B. Q. D. Hardianti, “Serious Game Development Model Based on the Game-Based Learning Foundation,” J. ICT Res. Appl., vol. 15, no. 3, pp. 291–305, 2021. https://doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6
- L. Husniah, B. F. Pratama, and H. Wibowo, “Gamification And GDLC (Game Development Life Cycle) Application For Designing The Sumbawa Folklore Game ”The Legend Of Tanjung Menangis (Crying Cape)”,” Kinet. Game Technol. Inf. Syst. Comput. Network, Comput. Electron. Control, vol. 3, no. 4, pp. 351–358, 2018. https://doi.org/10.22219/kinetik.v3i4.721
- R. Ramadan and Y. Widyani, “Game development life cycle guidelines,” 2013 Int. Conf. Adv. Comput. Sci. Inf. Syst. ICACSIS 2013, no. June, pp. 95–100, 2013. https://doi.org/10.1109/ICACSIS.2013.6761558
- K. Aldriwish and S. Arabia, “Devise and Adopt a Technique to validate Digital Healthcare System using Finite State Machine,” J. Eng. Appl. Sci., vol. 9, no. 1, pp. 42–56, 2022. https://dx.doi.org/10.5455/jeas.2022050104
- R. Andrea, S. Wijayanti, and Nursobah, “Finite State Machine Model in Jungle Adventure Game an Introduction to Survival Skills,” Int. J. Inf. Eng. Electron. Bus., vol. 13, no. 4, pp. 55–61, 2021. https://dx.doi.org/10.5815/ijieeb.2021.04.05
- W. Hadikurniawati, E. Winarno, T. D. Cahyono, and D. Abdullah, “A Bounding Box Collision Detection Method Based on the Android System for Adventure Game,” J. Phys. Conf. Ser., vol. 1114, no. 1, 2018. https://doi.org/10.1088/1742-6596/1114/1/012099
- L. TANG, W. guo SONG, T. cheng HOU, L. lei LIU, W. xing CAO, and Y. ZHU, “Collision detection of virtual plant based on bounding volume hierarchy: A case study on virtual wheat,” J. Integr. Agric., vol. 17, no. 2, pp. 306–314, 2018. https://doi.org/10.1016/S2095-3119(17)61769-6
- Q. Wu, W. Xiang, R. Tang, and J. Zhu, “Bounding Box Projection for Regression Uncertainty in Oriented Object Detection,” IEEE Access, vol. 9, pp. 58768–58779, 2021. https://doi.org/10.1109/ACCESS.2021.3072402
- E. Satria, L. Fitriani, Y. S. Muhsin, and D. Tresnawati, “Development of educational games for learning waste management,” IOP Conf. Ser. Mater. Sci. Eng., vol. 1098, no. 3, p. 032064, 2021. https://doi.org/10.1088/1757-899X/1098/3/032064
- E. W. Nugroho and T. B. Chandrawati, “Detection hand motion on virtual reality mathematics game with accelerometer and flex sensors,” Telkomnika (Telecommunication Comput. Electron. Control., vol. 16, no. 5, pp. 2287–2292, 2018. http://doi.org/10.12928/telkomnika.v16i5.7594
- S. Šošić, O. Ristic, and M. Milosevic, “Game-Based Learning of Software Testing,” in 8th International Scientific Conference Technics and Informatics in Education, 2020, pp. 151–155.
- M. Y. Fachroni, H. Wibowo, and Syaifuddin, “Perancangan Game Physical Puzzle Rolling Kingdom,” J. Animat. Games Stud., vol. 4, no. 1, pp. 23–50, 2018. https://doi.org/10.24821/jags.v4i1.1873
References
Y. F. Kurniawan, R. G. Isnanda, and A. Asroni, “The Development of 3D Survival Simulation Game for Identifying Safe Food and Water in Borneo Forest,” Emerg. Inf. Sci. Technol., vol. 1, no. 1, pp. 1–7, 2020. https://doi.org/10.18196/eist.111
G. Tilak and T. M. Vidyapeeth, “A Study of advantages of playing video games for people,” Pramana Res. J., vol. 9, no. 4, pp. 272–278, 2021.
B. T. Zahed, G. White, and J. Quarles, “Play it safe: An educational cyber safety game for children in elementary school,” 2019 11th Int. Conf. Virtual Worlds Games Serious Appl. VS-Games 2019 - Proc., p. 1DUUMY, 2019. https://doi.org/10.1109/VS-Games.2019.8864594
Andi, C. Juliandy, Robet, and O. Pribadi, “Securing Medical Records of COVID-19 Patients Using Elliptic Curve Digital Signature Algorithm (ECDSA) in Blockchain,” CommIT J., vol. 16, no. 1, pp. 87–96, 2022. https://doi.org/10.21512/commit.v16i1.7958
I. P. M. H. Purba, “Implementasi Undang-UndangNomor 6 Tahun 2018 Tentang Kekarantinaan Kesehatan di Jawa Timur Menghadapi Pandemi COVID-19,” J. Chem. Inf. Model., vol. 4, pp. 1–11, 2021. https://doi.org/10.31004/jp.v4i1.1361
G. Mertens, P. Lodder, T. Smeets, and S. Duijndam, “Fear of COVID-19 predicts vaccination willingness 14 months later,” J. Anxiety Disord., vol. 88, no. November, 2022. https://doi.org/10.1016/j.janxdis.2022.102574
F. Pan, H. Zhao, S. Nicholas, E. Maitland, R. Liu, and Q. Hou, “Parents’ decisions to vaccinate children against covid-19: A scoping review,” Vaccines, vol. 9, no. 12, 2021. https://doi.org/10.3390/vaccines9121476
A. Sulistyanto, W. Ode, S. Nurhaliza, S. Salbilah, and F. S. Aurellie, “Fear and Anxiety in Spreading Covid-19 Vaccine Hoaxes as Terror Communication,” Budapest Int. Res. Critics Institute-Journal, vol. 15, no. March, pp. 7077–7091, 2021. https://doi.org/10.33258/birci.v5i1.4436
M. Shahwan et al., “Prevalence, Knowledge and Potential Determinants of COVID-19 Vaccine Acceptability Among University Students in the United Arab Emirates: Findings and Implications,” J. Multidiscip. Healthc., vol. 15, no. January, pp. 81–92, 2022. https://doi.org/10.2147/JMDH.S341700
Z. Y. Liu, Z. A. Shaikh, and F. Gazizova, “Using the concept of game-based learning in education,” Int. J. Emerg. Technol. Learn., vol. 15, no. 14, pp. 53–64, 2020. https://doi.org/10.3991/ijet.v15i14.14675
E. W. Arif Nurdiyanto, “Penerapan Metode Collision Detection Pada Game Aksara Jawa.” pp. 978–979, 2018.
D. S. Hormansyah, A. R. T. H. Ririd, and D. T. Pribadi, “Implementasi Fsm (Finite State Machine) Pada Game Perjuangan Pangeran Diponegoro,” J. Inform. Polinema, vol. 4, no. 4, p. 290, 2018. https://doi.org/10.33795/jip.v4i4.222
T. Windi Kusuma Astuti and D. A. Dermawan, “Rancang Bangun Game Arcade Covid War Berbasis Android Menggunakan Construct-2,” J. Informatics Comput. Sci., vol. 2, no. 03, pp. 152–158, 2021. https://doi.org/10.26740/jinacs.v2n03.p152-158
M. F. Rahadian, A. Suyatno, and S. Maharani, “Penerapan Metode Finite State Machine Pada Game ‘The Relationship,’” Inform. Mulawarman J. Ilm. Ilmu Komput., vol. 11, no. 1, p. 14, 2016. http://dx.doi.org/10.30872/jim.v11i1.198
D. Jagdale, “Finite State Machine in Game Development,” Int. J. Adv. Res. Sci. Commun. Technol., no. October, pp. 384–390, 2021. http://dx.doi.org/10.48175/IJARSCT-2062
L. H. Fasha, F. Fauziah, and M. Gufroni, “Implementasi Algoritma Collision Detection pada Game Simulator Driving Car,” STRING (Satuan Tulisan Ris. dan Inov. Teknol., vol. 3, no. 1, p. 58, 2018. http://dx.doi.org/10.30998/string.v3i1.2586
H. M. Chandler, Game Production Handbook. Sudbury: Jones and Bartletts Publishers, 2010.
R. Roedavan, B. Pudjoatmodjo, Y. Siradj, S. Salam, and B. Q. D. Hardianti, “Serious Game Development Model Based on the Game-Based Learning Foundation,” J. ICT Res. Appl., vol. 15, no. 3, pp. 291–305, 2021. https://doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6
L. Husniah, B. F. Pratama, and H. Wibowo, “Gamification And GDLC (Game Development Life Cycle) Application For Designing The Sumbawa Folklore Game ”The Legend Of Tanjung Menangis (Crying Cape)”,” Kinet. Game Technol. Inf. Syst. Comput. Network, Comput. Electron. Control, vol. 3, no. 4, pp. 351–358, 2018. https://doi.org/10.22219/kinetik.v3i4.721
R. Ramadan and Y. Widyani, “Game development life cycle guidelines,” 2013 Int. Conf. Adv. Comput. Sci. Inf. Syst. ICACSIS 2013, no. June, pp. 95–100, 2013. https://doi.org/10.1109/ICACSIS.2013.6761558
K. Aldriwish and S. Arabia, “Devise and Adopt a Technique to validate Digital Healthcare System using Finite State Machine,” J. Eng. Appl. Sci., vol. 9, no. 1, pp. 42–56, 2022. https://dx.doi.org/10.5455/jeas.2022050104
R. Andrea, S. Wijayanti, and Nursobah, “Finite State Machine Model in Jungle Adventure Game an Introduction to Survival Skills,” Int. J. Inf. Eng. Electron. Bus., vol. 13, no. 4, pp. 55–61, 2021. https://dx.doi.org/10.5815/ijieeb.2021.04.05
W. Hadikurniawati, E. Winarno, T. D. Cahyono, and D. Abdullah, “A Bounding Box Collision Detection Method Based on the Android System for Adventure Game,” J. Phys. Conf. Ser., vol. 1114, no. 1, 2018. https://doi.org/10.1088/1742-6596/1114/1/012099
L. TANG, W. guo SONG, T. cheng HOU, L. lei LIU, W. xing CAO, and Y. ZHU, “Collision detection of virtual plant based on bounding volume hierarchy: A case study on virtual wheat,” J. Integr. Agric., vol. 17, no. 2, pp. 306–314, 2018. https://doi.org/10.1016/S2095-3119(17)61769-6
Q. Wu, W. Xiang, R. Tang, and J. Zhu, “Bounding Box Projection for Regression Uncertainty in Oriented Object Detection,” IEEE Access, vol. 9, pp. 58768–58779, 2021. https://doi.org/10.1109/ACCESS.2021.3072402
E. Satria, L. Fitriani, Y. S. Muhsin, and D. Tresnawati, “Development of educational games for learning waste management,” IOP Conf. Ser. Mater. Sci. Eng., vol. 1098, no. 3, p. 032064, 2021. https://doi.org/10.1088/1757-899X/1098/3/032064
E. W. Nugroho and T. B. Chandrawati, “Detection hand motion on virtual reality mathematics game with accelerometer and flex sensors,” Telkomnika (Telecommunication Comput. Electron. Control., vol. 16, no. 5, pp. 2287–2292, 2018. http://doi.org/10.12928/telkomnika.v16i5.7594
S. Šošić, O. Ristic, and M. Milosevic, “Game-Based Learning of Software Testing,” in 8th International Scientific Conference Technics and Informatics in Education, 2020, pp. 151–155.
M. Y. Fachroni, H. Wibowo, and Syaifuddin, “Perancangan Game Physical Puzzle Rolling Kingdom,” J. Animat. Games Stud., vol. 4, no. 1, pp. 23–50, 2018. https://doi.org/10.24821/jags.v4i1.1873