Hopscotch Game to Support Stimulus in Children’s Gross Motor Skill using IoT
Corresponding Author(s) : Riyan Kuncoro Jati
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control,
Vol. 5, No. 4, November 2020
Abstract
Every movement that has connection to stability and coordination between each body part were accounted as the gross motor skill system. If gross motor skill development were interrupted especially for 3-5 years old, their activities would be negatively affected. Foot-based games such as jumping and stepping can be used to train a child's motor balance. One example of a famous traditional game is hopscotch. Hopscotch is a game that demand high flexibility of foot movement a coordination skills thus proved scientifically can train children gross motor skill system. Various types of hopscotch games have the potential to improve children's dynamic balance. But in traditional hopscotch games it is difficult to see how the mechanism of improving children's dynamic balance is established. The development of a child's dynamic balance cannot be constantly tracked by teachers or parents. Therefore, we design and create hopscotch with an automated system that can overcome these limitations with digital records, data stored safely, system requirements easily duplicated, and more accurate. In the Hopscotch game, there are features, namely levels 1–3, and memory test, where the memory test serves to train children's memory. The hopscotch game using Footstep based capacitive sensor and LED feedback, the improved gameplay used for training and measuring child’s gross motor skill system by their time completion and true/false footstep ratio. As the result the IoT based Hopscotch game with randomized lane are successfully mimic hopscotch gameplay with its added gameplay feature, the player subject performance has increased adaptability performance through each level the capacitive sensor-based footprint system has shown 100% accuracy, the system fully response to the footstep with average 456 milliseconds reading time per step, the system interface can fully control the gameplay level and can show players performance.
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- S. Nur Kholifah, N. Fadillah, H. As, T. D. Hidayat Program Studi III Keperawatan Kampus Sutopo Jurusan Keperawatan Poltekkes Kemenkes Surabaya Penulis korespondensi, and P. Kemenkes Surabaya Alamat, “Perkembangan Motorik Kasar Bayi Melalui Stimulasi Ibu Di Kelurahan Kemayoran Surabaya,” pp. 106–122.
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References
S. Nur Kholifah, N. Fadillah, H. As, T. D. Hidayat Program Studi III Keperawatan Kampus Sutopo Jurusan Keperawatan Poltekkes Kemenkes Surabaya Penulis korespondensi, and P. Kemenkes Surabaya Alamat, “Perkembangan Motorik Kasar Bayi Melalui Stimulasi Ibu Di Kelurahan Kemayoran Surabaya,” pp. 106–122.
S. D. Richard, “Efforts To Reduce The Knee Joint Pain Complaints In Elderly Elderly Posyandu Prosper, ” vol. 6, no. 1, pp. 63–73, 2013.
P. Studi, I. Gizi, F. Kedokteran, and U. Diponegoro, “Perbedaan Perkembangan Motorik Kasar, Motorik Halus, Bahasa, Dan Personal Sosial Pada Anak Stunting Dan Non Stunting,” J. Nutr. Coll., vol. 5, no. 4, pp. 412–418, 2016. https://doi.org/10.14710/jnc.v5i4.16452
A. goleman, daniel; boyatzis, Richard; Mckee, “Pengaruh Latihan Egrang Dan Gobag Sodor Terhadap Keseimbangan Tubuh Pada Siswa SDN 1 Subang,” J. Chem. Inf. Model., vol. 53, no. 9, pp. 1689–1699, 2019.
K. Breitbarth, M. Menz, S. Grodd, and M. Lucht, “Evaluation of exer-learning technology for teaching refugees: Teaching German as foreign language to pupils with migrant background,” 2018 IEEE Glob. Eng. Educ. Conf., pp. 308–313, 2018. https://doi.org/10.1109/EDUCON.2018.8363244
I. N. Rahmanto, N. A. Suwastika, and R. Yasirandi, “How Can IoT Applicable to Practice Gross Motor Skill Through Hopscotch Game?,” J. RESTI (Rekayasa Sist. dan Teknol. Informasi), vol. 4, no. 3, pp. 584–590, 2020. https://doi.org/10.29207/resti.v4i3.1962
H. Wajdi, N. A. Suwastika, and R. Yasirandi, “Iot architecture that supports the stimulation of gross motor development in children aged 5-6 years using drop box game,” Regist. J. Ilm. Teknol. Sist. Inf., vol. 6, no. 2, p. 119, 2020. https://doi.org/10.26594/register.v6i2.1958
H. Y. Mir and A. K. Khosla, “Kinect Based Game for Improvement of Sensory, Motor and Learning Skills in Autistic Children,” Proc. 2nd Int. Conf. Intell. Comput. Control Syst. ICICCS 2018, no. Iciccs, pp. 1670–1674, 2019.
“1 penambahan latihan,” pp. 1–11. https://doi.org/10.1109/ICCONS.2018.8662894
I. Maryani, A. Ishaq, and D. S. Mulyadi, “Sistem Informasi Pemesanan Minuman Berbasis Client Server Pada Kampung Dahar Purwokerto,” Evolusi J. Sains dan Manaj., vol. 6, no. 2, pp. 84–90, 2018. https://doi.org/10.31294/evolusi.v6i2.4455
N. Kristianti, “Pengaruh Internet of Things (Iot) Pada Education Business Model : Studi Kasus Universitas Atma Jaya Yogyakarta,” J. Teknol. Inf., vol. 13, no. 2, pp. 47–53, 2019. https://doi.org/10.47111/jti.v13i2.254
R. Hafid Hardyanto, “Konsep Internet Of Things Pada Pembelajaran Berbasis Web,” J. Din. Inform., vol. 6, no. 1, pp. 87–97, 2017.
M. A. Bakri, “Studi Awal Implementasi Internet Of Things Pada Bidang Pendidikan,” JREC (Journal Electr. Electron., vol. 4, no. 1, pp. 18–23, 2018. https://doi.org/10.33558/jrec.v4i1.565
J. Wellings and M. Levine, “The digital promise: Transforming learning with innovative uses of technology,” New York Joan Ganz Cooney Cent. Sesame, 2009.
A. Muhson, “Pengembangan Media Pembelajaran Berbasis Teknologi Informasi,” J. Pendidik. Akunt. Indones., vol. 8, no. 2, 2010. https://doi.org/10.21831/jpai.v8i2.949
F. Khair, “Sistem Jaringan Computer Based Test,” J. Ilm. Teknol. Inf., vol. IV, no. 3, pp. 62–66, 2015.
D. A. Wiranti and I. Artikel, “Kemampuan Motorik Kasar Anak Usia Dini Dwiana Asih Wiranti , dan Diah Ayu Mawarti,” vol. 9, 2018. https://doi.org/10.24176/re.v9i1.2810
M. R. Wibisono et al., “(Tuna Grahita) Berbasis Android”
M. Hidayanti, “Peningkatan Kemampuan Motorik Kasar Anak Melalui Permainan Bakiak,” Pendiidkan Anak Usia Dini, vol. 7, pp. 195–200, 2013.
B. A. B. Ii, “Motorik Kasar Dan Halus,” pp. 9–38, 2007.
L. Tiara, N. Zulkifli, D. Risma, and F. T. Training, “Influence Game of Traditional Hopscotch Motor Skill of Rough Children Ages 4-5 Years In Kindergarten Ananda In District of Tampan City Pekanbaru Pengaruh Permainan Tradisional Engklek Terhadap Kemampuan Motorik Kasar Anak Usia 4-5,” pp. 1–11.
W. Wilianto and A. Kurniawan, “Sejarah, Cara Kerja Dan Manfaat Internet of Things,” Matrix J. Manaj. Teknol. dan Inform., vol. 8, no. 2, p. 36, 2018. http://dx.doi.org/10.31940/matrix.v8i2.818
Kevin Asthon, “That ’ Internet of Things ’ Thing,” RFID J., pp. 4986, 2010.
V. Bhuvaneswari and R. Porkodi, “The internet of things (IOT) applications and communication enabling technology standards: An overview,” Proc. - 2014 Int. Conf. Intell. Comput. Appl. ICICA 2014, no. October 2017, pp. 324–329, 2014. https://doi.org/10.1109/ICICA.2014.73
J. Gómez, J. F. Huete, O. Hoyos, L. Perez, and D. Grigori, “Interaction system based on Internet of things as support for education,” Procedia Comput. Sci., vol. 21, pp. 132–139, 2013. https://doi.org/10.1016/j.procs.2013.09.019
M. O. Yusuf, “Information and communication technology and education: Analysing the Nigerian national policy for information technology,” Int. Educ. J., vol. 6, no. 3, pp. 316–321, 2005.
H. Chaidar, “Pemanfaatan Teknologi Informasi dan Komunikasi dalam Pembelajaran di SMA Muhammadiyah Tarakan,” J. Kebijak. dan Pengemb. Pendidik., vol. 2, no. 2, pp. 184–192, 2014. https://doi.org/10.22219/jkpp.v2i2.1917
Rakhmawati, E, “Upaya Meningkatkan Keseimbangan Tubuh Anak Melalui Bermain Engklek Putar Di TK B Bunga Bangsa Tahun Ajaran 2015/2016,” no. June, pp. 136–146, 2016. https://doi.org/10.26877/paudia.v4i1.1665
M. E. S. Games, “Customize,” pp. 1–2, 2008.
D. A. Limantara, Y. Cahyo, and S. W. Mudjanarko, “Pemodelan Sistem Pelacakan LOT Parkir Kosong Berbasis Sensor Ultrasonic Dan Internet Of Things ( IOT ) Pada Lahan Parkir Diluar Jalan,” Semin. Nas. Sains dan Teknol., vol. 1, no. 2, pp. 1–10, 2017.
B. Purwanto, Adi, “Model Sistem Peringatan Dini Banjir Di Kecamatan Satui Menggunakan Sensor Kapasitif Aluminium Foil,” vol. 3, no. 2, pp. 545–552, 2014.