Focus and Scope
KINETIK: Game Technology, Information System, Computer Network, Computing, Electronics and Control is an open-based journal research that accommodates research Informatics and Electrical.
The scope encompasses the game technology, information system, computer network, computing, electronics and control which covers, but not limited to, the following scope:
- Parallel and Distributed Computer
- Computer Network
- Computer Security
- Network Traffic Modeling
- Distributed Computing System
- Mobile Processing
- Digital Forensik
- Wireless Sensor
- Human-Computer Interaction
- Virtual/Augmented Reality
- Game Technology
- Software Engineering
- Big Data
- Biomedical Engineering
- Image Processing
- Intelligent Systems
- Computer Vision
- Information Retrieval
- Machine Learning
- Information System
- Power System
- Protection and Insulation
- Renewable/Green Energy
- Instrumentation and Control
- Mechatronic and Robotic
- Electronic and Microelectronic
- Embedded System
- Biosensor
Section Policies
Articles
Editorial Information
Computer Network
Editors- Denar Akbi
- Mahar Faiqurahman
Game Technology
Editors- Lailatul Husniah
Information System
Editors- Wahyu Kusuma, M.Kom
Articles in press
Editors- Wahyu Kusuma, M.Kom
Peer Review Process
The submitted manuscript is first reviewed by an editor. It will be evaluated in the office, whether it is suitable for KINETIK: Game Technology, Information System, Computer Network, Computing, Electronics and Control focus and scope or has a major methodological flaw and similiarity score by using Turnitin.
The manuscript will be sent to at least two anonymous reviewers (Double Blind Review). Reviewers' comments are then sent to the corresponding author for necessary actions and responses.
The suggested decision will be evaluated in an editorial board meeting. Afterward, the editor will send the final decision to the corresponding author.
Review Outcomes
Utilizing feedback from the peer review process, the Editor will make a final publication decision. The review process will take approximately 4 to 12 weeks. Decisions categories include:
- Reject - Rejected manuscripts will not be published and authors will not have the opportunity to resubmit a revised version of the manuscript to KINETIK: Game Technology, Information System, Computer Network, Computing, Electronics and Control.
- Resubmit for Review– The submission needs to be re-worked, but with significant changes, it may be accepted. However, It will require a second round of review.
- Accept with Revisions - Manuscripts receiving an accept-pending-revisions decision will be published in KINETIK: Game Technology, Information System, Computer Network, Computing, Electronics and Control under the condition that minor/major modifications are made. Revisions will be reviewed by an editor to ensure necessary updates are made prior to publication.
- Accept - Accepted manuscripts will be published in the current form with no further modifications required.
Correspondence
All correspondence concerning manuscripts should be directed to the Editor of KINETIK: Game Technology, Information System, Computer Network, Computing, Electronics and Control and cc to kinetik@umm.ac.id. The Editor will direct all correspondence to the lead author; the lead author is responsible for sharing communications with other authors. Beyond communication concerning the review, manuscripts accepted for publication may require additional correspondence to complete copyediting and layout editing.

Publication Frequency
February:
Publish: 28 February
May:
Publish: 30 May
August:
Publish: 30 August
November:
Publish: 30 November
Open Access Policy
This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.
Archiving
This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. More...
Crossmark Policy
Crossmark is a multi-publisher initiative from Crossref to provide a standard way for readers to locate the current version of a piece of content. By applying the Crossmark logo (isi dengan nama penerbit) is committing to maintaining the content it publishes and to alerting readers to changes if and when they occur.
Clicking on the Crossmark logo will tell you the current status of a document and may also give you additional publication record information about the document.
Indexing
Articles published in Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control (ISSN: 2503-2259, E-ISSN: 2503-2267) have appeared in the following indexes:
- Directory of Open Access Journals (DOAJ)
- Science and Technology Index (SINTA, S2)
- Bielefeld Academic Search Engine (BASE)
- Directory of Open Access Scholarly Resources (ROAD)
- Google Scholar
- Indonesia OneSearch by Perpusnas
- KINETIK in Mendeley
- Indonesian Publication Index / IPI (portalgaruda.org)
- Dimensions
- EBSCO Open Science Directory
- Ingenta Connect
- Open Archives Initiative

Creative Commons License Kinetik : Game Technology, Information System, Computer Network, Computing, Electronics, and Control by http://kinetik.umm.ac.id is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.