[1]
Husniah, L., Pratama, B.F. and Wibowo, H. 2018. Gamification And GDLC (Game Development Life Cycle) Application For Designing The Sumbawa Folklore Game ”The Legend Of Tanjung Menangis (Crying Cape)”. Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control. 3, 4 (Oct. 2018), 351-358. DOI:https://doi.org/10.22219/kinetik.v3i4.721.